![]() While this can absolutely be tied to the time period of its development, for a modern player you’ll often feel like Knights of the Old Republic is doing its best to convince you that its planets are significantly larger than they are, by making you traverse them in their entirety without much to do along the way. While you can fast travel from the overworld to your ship and back, leaving the vicinity of your ship resets the fast travel point, making it a one way trip. The greater issue comes in quest structures, which generally send you back and forth multiple times from one end of the planet to another. While you’ll be seeing loading screens pretty regularly, they’re all short and most serve as an auto-save (something of a rarity in 2003). Each planet generally consists of a settlement of some sort, an overworld (separated into multiple loading zones) and two or three dungeons. While the first two planets are strictly linear, the universe ultimately opens up entirely, allowing you to pursue your goals and explore at your leisure. Gameplay takes place across multiple large, segmented environments. As the story progresses you find yourself unlocking your connection to the force, with new abilities that help make the combat significantly more interesting. Luckily multiple difficulty options are available, which are especially helpful for those more interested in the story and branching paths than the combat. It doesn’t make the experience inaccessible by any means, but you may stumble a little on your way. While the various stats and abilities are adequately explained, an existing knowledge of tabletop RPGs definitely helps to smooth over the rough edges. In one sense this could be seen as a predecessor to modern titles like Xenoblade though much simpler, and with fewer real-time elements. Combat plays out in real time but your hits and misses are determined by behind the scenes dice rolls rather than accurate aim. Knights of the Old Republic leans heavily on Dungeons and Dragons for many of its RPG elements. After crash landing on a Sith occupied planet, you’ll slowly begin putting together a party of allies before setting off on a much grander adventure across the galaxy. Your custom character awakens into the heat of war between the Republic and the Sith just after the conclusion of the Mandalorian War. However, its story and characters have been referenced heavily across The Clone Wars, Rebels, and The Mandalorian making it a sort of assumed canon for the modern franchise. ![]() While technically no longer considered fully canon, Knights of the Old Republic’s story is set 4000 years prior to the prequel trilogy and long before modern canon’s High Republic era. Finally on Switch I think I understand, while also being painfully aware of just how far western RPGs have come since 2003. I’ve since picked up both the first and second Knights of the Old Republic on Steam but struggled to ever really get attached. ![]() I had a Gamecube during this generation and my PC couldn’t run anything close to cutting edge. But I, like hopefully a few of you, have no nostalgia for Knights of the Old Republic. But when it comes to simply being the best the original version can offer, it's hard to beat this Switch release. And yes you can mod to your heart's content with the PC version. Yes, you can eliminate load times by playing the original Xbox version on an Xbox Series X. For those players I offer this, Knights of the Old Republic on Switch largely outperforms any previously released official version of the game. Star Wars: Knights of the Old Republic, is one of those games that many players will go into with a deep sense of nostalgia.
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